It was aimed at you. It hit me. That’s the whole job.
The Warden is the party’s true protector — not by having the most health, but by choosing who gets hit.
Signature — Bulwark
Intercept a hit aimed at an adjacent ally; take it on your own Wind and Guard, and gain the Guard condition.
Anchor (aura)
While Guarding, adjacent allies recover — the Warden’s presence steadies Wind along the line. Auras are free teamwork: they cost no action.
Play Feel
Positioning is the entire game. You are a walking decision about where the damage lands — and the only archetype for whom standing still is a power move.
The Kit
| Attributes | Might 2 · Grace 2 · Resolve 2 · Wits 1 (swap any two) |
| Default loadout | Falchion, brigandine, shield (the shield unlocks Bulwark) |
| Signature | Bulwark — reaction: intercept a hit aimed at an adjacent ally |
| Common picks | Strike, Brace, Patch |
| Advanced pool | Riposte (reaction: counter a miss; needs Grace 2), Second Wind (needs Resolve 2) |