It was aimed at you. It hit me. That’s the whole job.

The Warden is the party’s true protector — not by having the most health, but by choosing who gets hit.

Signature — Bulwark

Intercept a hit aimed at an adjacent ally; take it on your own Wind and Guard, and gain the Guard condition.

Anchor (aura)

While Guarding, adjacent allies recover — the Warden’s presence steadies Wind along the line. Auras are free teamwork: they cost no action.

Play Feel

Positioning is the entire game. You are a walking decision about where the damage lands — and the only archetype for whom standing still is a power move.

The Kit

AttributesMight 2 · Grace 2 · Resolve 2 · Wits 1 (swap any two)
Default loadoutFalchion, brigandine, shield (the shield unlocks Bulwark)
SignatureBulwark — reaction: intercept a hit aimed at an adjacent ally
Common picksStrike, Brace, Patch
Advanced poolRiposte (reaction: counter a miss; needs Grace 2), Second Wind (needs Resolve 2)