Subtle is for people with a second plan.
The Bruiser exists to hit the biggest thing in the room hard enough that it stops being a problem for everyone else. Not a sustained tank — a door-opener. Their job is done the moment the window is open and the party pours through it.
Signature — Shatterblow
A crushing Break attack dealing bonus Break against armored or warded targets. Built to Stagger something big in one swing so the party can pile in.
Play Feel
Round one belongs to you: pick the target whose shield matters most, crack it, shout. After the window opens, your giant swings are suddenly the least efficient thing on the board — learning when to keep swinging and when to Suppress instead is the Bruiser’s skill curve.
The Kit
| Attributes | Might 3 · Resolve 2 · Wits 1 · Grace 1 (swap any two) |
| Default loadout | Maul, brigandine |
| Signature | Shatterblow — Break attack, +2 Break vs armored or warded (2 moments) |
| Common picks | Strike, Brace, Shove, Bolster |
| Advanced pool | Cleave (Break every adjacent enemy; needs Might 2), Second Wind (self-cleanse, then refill; needs Resolve 2) |