What a Player Should Know

Nobody can say for certain whether the Zephyrin came down from the clouds or simply from a mountain high enough to touch them, but they arrived with the grace of a summer breeze and the temper of a hurricane. Elemental blood runs close to the surface for them — a flicker of static, a curl of mist, a spark that shouldn’t be there — and it makes them extraordinary spellcasters. The catch is that not every Zephyrin survives their own training; the ones who do tend to carry both the grace and the chaos in equal measure.

Rules

A species package is one trait and one knack, and rates +1 Power Value — same weight as a creation trait.

Trait — Storm in the Blood (passive). Whenever you roll a crit, the element jumps: deal 1 Break to one enemy adjacent to your target. The chaos comes with the grace, every time.

Knack — Breeze-Step (once per encounter). Reposition without spending any moments on the clock. For one step, you weigh what a breeze weighs.


Part of the Species Index.