
What a Player Should Know
Nobody remembers exactly when the Wanderers arrived in this world, only that they did, a few thousand years back, and never really stopped. They’re not built for anything in particular — no claws, no magic in the blood, no towering strength — but they’re everywhere, adaptable to any climate, any trade, any strange biome the valley throws at them. What they lack in raw talent, they make up for in sheer stubborn numbers and a willingness to try absolutely anything once.
Rules
A species package is one trait and one knack, and rates +1 Power Value — same weight as a creation trait.
Trait — Adaptable (passive). Good at nothing means free to be anything: choose a second creation trait.
Knack — Try Anything Once (once per run). Gain a Boon on any roll — declared after you see what you’re up against. Wanderers have seen a little of everything.
Part of the Species Index.