
What a Player Should Know
Cubhorns are young horned beast-folk — goat, ram, or rhino-blooded — who want, more than anything, to be a real hero. They wear armor a size too big, borrowed or scavenged, and announce their attacks loudly and proudly before landing them, because subtlety has never once occurred to them as an option. Earnest, loud, and constantly, gloriously overconfident.
Rules
A species package is one trait and one knack, and rates +1 Power Value — same weight as a creation trait.
Trait — Announce the Attack (passive, optional). Before rolling an attack, you may declare it — loudly, by name. The attack gains +1 Break; if it misses, you are Exposed until your next activation. Subtlety has never once occurred to you as an option.
Knack — Not Yet! (once per encounter). When a hit would Stagger you, your Fortitude holds at 1 instead. The horns take it. That’s what they’re for. Probably.
Part of the Species Index.